Death-Ray duty's one of the best duties. Why? Because I get to kill you-with LIGHT!
— Averii on Lasers.
DFCT A-1-22-16-66 | Averii
Biographical information

Irk (Nightmare).


219 Standard Years.




Alive as of The Hideously Idiotic Heist.

Physical description


Eye Color

Blue (Formerly), Robotic (Current).


6'0" | 6 Feet, even.



Additional information

Lightning Claws, Laser Handgun; Anything sharp, most firearms.


Nightmare Version of a PAK, robotic eyes.

SIR Unit


Number of Planets Conquered

Unknown, at least one.


Himself, Entra, and his Crew.

Notable Facts

A brutal and contrasting version of Averii, but not exactly 'evil'.

First Appearance

[Hideously Idiotic Heist|Hideously Idiotic Heist.]]


From his first heartbeat, Averii's life was owned by the military.

For a hundred years, what little freedom he had would be strangled mercilessly by his trainers.

For a hundred years, he could trust no one; not even his 'friends'.

For a hundred years, one of the only comforts he knew was his weapon.

For a hundred years, he trained under live fire, true steel, and real pain.

For a hundred years, Averii, Shipmaster of the Revenant, fought tooth and nail to survive the hellish nightmare that was the Irken 'Academy'.

In the end, he made it out. However, one could only imagine how his blood boiled when this Averii discovered how much worse the world above was.

For the last 219 years of his life, Ave's nightmare counterpart has been fighting like hell to stay alive - and for the last 109, to be alive, living now as the leader of the ghosts that haunt the Empire; the Arraakeen Wraiths.

Really not to be confused for his loyalist prime-world counterpart.

TL;DR - Biography

Short Version

Trained in brutal gladiator matches for a century (and costing him his eyes), Nightmare Ave was forced into the military, and shoved into leading a squad he never wanted in an army he never wished to be a part of.

Worried about their chances at the bottom of the food chain, Averii and Entra began to make plans, and the squad began to climb the chain, because if you can't beat 'em, join 'em.

The thing is, Ave decided to beat 'em, and kicked off a mutiny on their ship, killing the Captain and taking his place before going off into deep space, and doing some renovating on his new ship, renaming it the Revenant, and coming up with the moniker of the Arraakeen Wraiths for the rogue crew.

When he was done, he started a hot, lethal and unbroken streak of piracy about 109 years long and counting, kicking the Wraiths into glorious infamy.

Long Version

Born into a world of constant combat, corruption, and treachery, Averii grew up in the Nightmare Academy. He performed well, despite the constant gladiator combat and lethal training regimes, and especially considering that he was partially blinded by plasma.

Notably, he got his vision fixed, improved, even, but at the cost of what was left of those organic blue eyes.

Sometime during his hellish academy years, he killed Lurch's nightmare counterpart in a training match, and made friends with Entra, becoming her sparring partner to replace the fallen male.

After 100 years of the hellish gladiator combat that his superiors had deemed fit to be called 'training', Ave and his 'friends' were conscripted by Captain Talbolt; or, as he insisted on being referred to, Shipmaster Talbolt.

Forced into command of a squad he never wanted, Ave, Entra, Lek, and Mit had a rough start, with each of them having their own reasons for resent and general bitterness. They eventually got along, though, and did the job.

However, the horrors of war can be very shaking - especially when it seems like your leadership itself is corrupt, and bent on wasting lives over dirt. Lives that you could be lumped up with.

Disturbed by the prospects, the squad eventually grew closer. Eventually, Entra had an idea, and to this end, she wrapped Averii around her finger and began to have them climb the chain of command, one link at a time. Her idea? If you can't beat 'em, join 'em.

Her ideas were then dashed on the rocks, though, when Averii wrapped everyone else around his finger, revolted and took over the ship before sending it into deep space.

Many fights and long nights later, Averii had crowned himself as the Shipmaster of the rechristened Revenant, with Entra by his side, and a loyal (and vengeful) crew behind him. Thus, the Arraakeen Wraiths were born.

With this, Ave and the Wraiths launched themselves into the void, and into the nightmares of the nightmares.

Today, the Wraiths are as widespread as they are mysterious, under various shipmasters; yet, they still yield to the wills of Averii and Entra, now the Lord and Lady of the Wraiths.


Incomplete! Rewrites in progress!

Academy Years

Birth and Overview

The first time he opened his mouth to speak was the first time Averii felt pain.

Born about 17 decades ago in the bowels of 'Nightmare' Irk, the young smeet was immediately fused with his PAK and given all necessary knowledge to survive - then, unceremoniously dumped into a small, dark, and filthy arena.

The first time he took up arms was less than 45 minutes following his birth.

Handed a rusty, defective shockspear centuries older than him, the aching smeet, still processing the knowledge in his mind, was thrust into combat against three other newborns. The only thing going through his mind as the Nightmare Irken picked up the weapon: Kill. So much information swam in their mind, but like most others, a word, more of a command than a mere word, barked in their mind; Kill.

So, only a few minutes later, shocked, shaking, bloodied, and beaten, young Averii made his first kill and ended the life of another small form like him. Then, and only then, did he finally enter the Academy.

Thus was the first hour of life for many smeets born within the bowels of this alternate world.

Designed to purge the weak and unworthy before they wasted significant amounts of effort, in contrast to the Academy of the 'Real' Irk, the Nightmare Academy strained all it's forcibly conscripted cadets to the limits, and those who snapped - much like Averii's first opponents - would not survive. The safety net provided by virtual simulations did not exist, for the most part.

In it's place? Arenas, much like the proving ground 45-minute-old Averii was dumped into, served as a Cadet's daily challenge. Survive the Arena, and you might just make it out alive - something that Averii would go on to do.

Not before enduring a century of it, however, in addition to endless rivals, traitors, and oppression.

Notable Events, Facts, and Differences

Due to the sheer amount of things one would go through after 100 years in the Academy, the traditional paragraphs have been forgone for a simple list, serving both as trivia and fact vendor.

  • Due to the brutality and negligence of the alternate world, as well as the live combat exercises, this Averii would accumulate many unhealed and permanent scars.
    • Nightmare Averii was actually partially blinded by a plasma blast near his face.
  • Averii would duel Lurch's nightmare counterpart early on in his Academy Years, and end up killing him to please the Overseers.
    • Averii and Entra would become sparring partners after he killed Lurch, which formed the seed of their future partnership.
  • Early on, Averii would learn to trust almost no one, after being betrayed by a group of 'friends'. Despite this, he'd still befriend Mit.
  • Averii would not befriend Lek until after they left the Academy, becoming fierce rivals in the Nightmare universe.
  • Somewhere past halfway through his years in the Academy, Averii once subdued a group of Training Overseers initially meant to punish him. He earned a reward for his combat performance, despite his attacking of the staff.
    • Said reward were a set of implants and enhancements designed to serve as the 'perfect set' of antennae and eyes... The problem is, they cost him his organic eyes.
  • Nightmare Averii actually specializes more in close-quarters weapons than the 'Real' Averii, due to his damaged vision as well as his Nightmare Training forcing him to adapt.
    • However, he developed a dislike of the Shock-Spear, and preferred to use things like Stun-Claws.
  • Nightmare Averii, in the few simulations they DID have, would find himself a better Ship Captain or Fleet Commander than a Pilot.
    • This instilled some of his desire to get his own Ship Command.
    • This also means that Nightmare Averii is a worse pilot than the 'True' Averii.

Military Service


Surviving his century of torment and hardships that was the Academy, Averii had hoped for a bit of freedom once he finally graduated. However, as his class was brought to the surface of Nightmare Irk, they were surrounded by armed guards, and divided into groups based on their performance over the last hundred years in the academy.

Ordered to stand at attention, many officers came in, assessing each group carefully. Slowly, over the next few hours, each group shrank as the officers left with fresh soldiers, regardless of any protests the latter would have, and the initial conscription would be completed. Those left would be processed by an AI or a Control Brain, and automatically assigned a posting; something Averii would not go through as he was marched away to begin his service aboard VT-0426, the Vengeance.

Hand-picked by Captain Talbolt, Averii was forced into the leadership position of a squad he never wanted, consisting of Field-Tech Entra, Combat Engineer Mit, and his Sharpshooter and Second in Command, Lek.

In the initial week of their forced service aboard the ship, they endured both the rigorous and sometimes absurd demands of the 'Shipmaster' (A more archaic designation for 'Captain' that Talbolt insisted on holding on to), as well as eachother. Constantly, they were at one-another's throats (except for Mit, who entered a zen-like state of acceptance) due to a potentially explosive mix of emotions and ambition. Lek and Ave were at odds due to the latter's state as Squad Leader, and Entra was generally bitter all around, cheated out of her long-desired position as a Navigator.

Eventually, whether they liked it or not, the Vengeance would make them brothers (and sister), and they eventually settled in despite their forced service. Thus, Squad 223 was born.

Notable Events, Facts, and Differences
  • Ave served as a 'Runner', which is the Nightmare equivalent of a Light Specialist/Infantryman.
  • Fought mostly against Vortians.
  • He specialized in Jetpack/Thruster use, which, when combined with the electrified metal blades that were the Stun-Claws, were quite devastating in combat.
  • Expressed a distaste of his forced military service.
  • Was challenged multiple times by Lek regarding his leadership.
    • Culminated in a short fight that ended with Averii sparing Lek, at the cost of one of their eyes.
    • Painfully settled their rivalry.
  • Often referred to Entra for advice, due to their prior partnership/friendship in the academy and his distrust of Lek.
    • Led to a closer friendship and reliance, and eventually made her the formal second-in-command.
  • Served exclusively aboard the Viral Tank Vengeance.
  • Performed often in ship-boarding actions, with great lethality and efficiency mirrored in his later pirates.

Spending and Wasting

Four years on in their service, and Squad 223 remained somewhere in the darkness that was the bottom of the chain of command. Though internal disputes in the team had been settled for some time, their status aboard the warship, and in the military (and by extension, society) as a whole often meant little more than the dirt they fought for with their blood, sweat and lives.

Though feared by the enemy and their own servant-races, the average Nightmare Irken footsoldier was a pawn at best, and at worst was a sort of currency, dominated by the whims of their oftentimes corrupt commanders. The lives of soldiers, men and women both young and old, were constantly spent and wasted.

Thus, in the midst of engagement after engagement in a sea of faceless warriors, failing equipment, and icily careless officers, Averii began to wonder about each fight. Were their losses necessary costs to win, or were they needless, preventable mistakes? Were they spent, or were they wasted?

With this in mind, he wondered about his own team's well-being. Would they be spent, or wasted?

Bringing his concerns to light with Squad 223, they, too, began to wonder about how they'd end their lives. Entra, especially, began to wonder, and between the stress of combat and the fear of death, started an exploratory, somewhat casual relationship with Averii.

Then, an idea hit her one day.

Why worry about being spent or wasted when they could become the ones controlling either thing?

Filled with determination, Entra enlightened them, and together they began to climb the chain of command. They would refuse to be in the cost, and would instead aim to be the ones spending and wasting, rather than the ones spent and wasted.

Notable Events, Facts, and Differences
  • N/A

To be completed at a later time.

The Knife in the Back

To be completed at a later time.

Current Status

To be completed at a later time.

Appearance and Equipment of Note



Though they may look similar at a distance, Nightmare Averii would almost never be mistaken for the his Loyalist Prime-World counterpart.

While 'Real' Averii would have scars of his own, and stands at a respectable height of 5'4", Nightmare Averii boasts far more scars, visible even on his face and in his eyes, and begins to tower over Ave at 6'0".

It doesn't help that he's also quite a bit stronger due to the high-intensity training of the Nightmare Academy. It also doesn't help that he lacks a set of organic eyes.

In addition, this Ave has a faded and somewhat lifeless shade of green for skin. His antennae were also shredded and damaged in a training accident a while back.

As the Shipmaster of the Wraiths, Averii eventually gained access to a set of cybernetic eyes compatible with his implants, however. While on the surface, they're a somewhat sinister black highlighted by red circuits, they're capable of various things, most notably the ability to mimic practically any form of Irken eyes, and then some.

Notably, they're also capable of popping out and looking around on stalks, somewhat like a crab's; however, this is incredibly uncomfortable for Averii - which just adds to the fact that they were uncomfortable in the first place. As a result, Averii typically reserves his cyber-eyes for formal occasions, or for blending in.

He's also got quite sharp teeth, and a ferocious bite to match in addition to some rather clawlike fingers. His lips are consequentially a bit scarred, most of the time.

Notably, he's also tattooed the skull of the Wraiths on his right arm, and is actually lighter than 'Prime' Averii.

He also has the freakish ability to bend anything on a joint in the opposite direction that they would normally bend, like twisting or bending his knees forward and beyond.

Among other things, it makes it much harder for Averii's neck to be broken.

Much harder.


Typically, Averii wears armor at all times, in addition to bandages over his eyes.

Normally, his regular wear tends to be a well-worn and signature set of armor - if it really is that - resembling the 'Prime' Averii's own suit.

The head overall resembles his counterpart's helmet, but it seems to be made of a material disturbingly similar in appearance to flesh and bone, melded with metal - a sort of theme shared by many of the Arraakeen Wraiths.

It features the singular red 'eye' seen also on prime-Ave's helm, but also has the unnerving addition of a set of very organic teeth set in a bone-like material.

His torsopiece is host to more flesh, bone, and metal, as well as many jagged and rough spikes and scarring. Ribs jut out from the back of his armor, curving around to the front, and an odd insignia is emblazoned on the 'bone' of the chest. Beneath the bone and metal plating is a material that bears an uncanny resemblance to muscle.

His armor set is more typically pure tech and metal, when it comes to his boots and gauntlets. They're also just as packed as his counterpart's, and then some.

Notably, his armor, like the rest of the wraiths, seems to 'scream' when damaged, and bleed - and then, regenerate at an unnervingly fast rate, as if alive.

When formality or blending in is a must, Nightmare Averii tends to wear a jacket similar to that of the 'True' Ave, and has various masks and fake sets of antennae to help disguise himself. In extreme situations, he's even been known to use military Phantom Suits to elude pursuers.

Notably, he doesn't really like sleeves.



In terms of firearms, Averii tends to carry at least one sidearm at all times; an ornate and well-maintained Laser Pistol, formerly owned by Captain Talbolt. It has served him well, unfortunately for many military operatives.

Up close, Ave is very proficient with a Shock-Spear, moreso than the 'True' Ave, yet prefers to use something much more lethal - razor sharp 'Lightning Claws' built right into his gauntlets, similar to the Stun Claws seen in the 'Prime' realities. In conjunction with enhanced thrusters, this allows him to spiral around with ease, and tear into the enemy with well-practiced strength and precision.

In addition to this, he's packed all kinds of tech and gadgets into his armor, on par with his counterpart.

Notably, he's learned how to play all sorts of music on his Lightning Claws with ease.




Essentially, Nightmare Averii can be described as a more unhinged and aggressive individual than his 'Prime' Counterpart, with his own quirks and exaggerated traits, such as a dislike of bright light.

By 'more unhinged and aggressive', it means that where Averii may simply shoot you or stab you, Nightmare Averii will, well, get a bit worked up, and may tear you limb from limb in a frenzy. That, or simply punch right through you.

Granted, 'Prime' Ave is liable to do something similar.

Then again, Nightmare Ave tends to do it regularly.

Section Incomplete.

Notable Relationships

Nightmare Irk as a whole



Entra (Nightmare)

Originally just sparring partners following his slaying of (Nightmare) Lurch in the Arena, Averii and Entra soon began a friendly rivalry that has gone on strong, even to this day as co-leaders of the Arraakeen Wraiths.

In addition to this, she's also the only reason he's not still serving the festering, corrupted Empire, having convinced him to start climbing up the chain, with more than a bit of subtle (and not-so-subtle) persuasion and manipulation as ideas sparked in her mind. Thus, she started her game of planning and climbing, with her pawns growing in number as she continued to Manipulate.

It was eventually Manipulation that somewhat backfired when Ave decided to start a revolt and wrestle the ship away from their Captain's cold, dead body, but Manipulation nonetheless. She forgave him later, however, after they actually succeeded in breaking away from the Empire.

Despite his negative attitude towards her plotting at times, and well-grounded suspicions, he can't help but love the way she is, and despite her initial attempts to resist, she couldn't help herself from loving her then-favorite pawn, and came to see him more and more as a Rival again, and finally, as an Equal.

As it stands, they have a working professional relationship - and a rather intimate personal one.

Lek (Nightmare)


Averii ('True')

Though he's never met him, Averii's Nightmare counterpart wonders occasionally what he is like, though generally disregards the 'True' world. He already has enough problems where he is.

They may disagree in some areas, due to how Ave's a loyalist, and Nightmare Ave's a Space-Pirate-Rebel-type, but it's very possible they could get along, once they got around the 'same guy, different world' thing.

Crew of the Revenant

Though initially Ave saw them as tools during his revolt so long ago, to be manipulated into supporting him, over the subsequent decades Ave became rather fond of and attached to his crew.

This has evolved to a point where he's often viewing them as family of a sort despite their kidnapping-centric recruiting methods, and he treats his men well (both as a personal habit and out of suggestion from Entra).

As a result, he hold a deep respect and bond with his crew, and they hold a similar one with him; a key in maintaining the Arraakeen Wraiths as a group.

Notable Quotes

  • "Oh, now would be a very good time to leave!" - Knowing when to run away.
  • "I didn't want to get up today, I told her, but NO, I had to visit this ROCK..." - Complaining, Hideously Idiotic Heist.
  • "I suddenly feel a multitude more expendable." - Gaining a sense of 'i am screwed' from a situation.
  • "Oh, YES." - Averii on gaining massive advantages, or generally making his enemy scared, unhappy, or otherwise ill.
  • "Running, are we?" - Averii on hunting down a retreating enemy.
  • "You blew my COVER, ruined my MISSION, and... AND THEN THAT HORRIBLE HAIR!" - Ave being rather unhappy as a result of Nightmare Lurk's antics interfering with his own objectives.
  • "Mit! Beam the Planet-Cracker in! ...YES, YOU GET TO BLOW UP ALL OF IT."
  • "I'll have you know he was my finest cook." - Post-mortem words on an unfortunate crewman.
  • "Now, how many times have I told you I love it when we blow things up?" - Ave on bonding methods.


Created to fit with the trend of giving one's characters a particular song as a theme, this section is dedicated to the tracks that fill the noise behind, well, this other Averii. Songs are organized by the source, IE, a Natural Selection Song will be listed under the Natural Selection category.Unless stated, none of these were created by Cravitus and are property of respective owners.

Playlist available.

DooM, DooM II - Robert Prince (Original).

  • The Healer Stalks (Classic) - Waiting, calm travel, boredom.

DOOM (2016) - Mick Gordon

  • Hell Walker - Main.
  • BFG Division - Intense. Fighting.
  • Argent Combat - Fighting.
  • Life on Mars - Calm, relaxation.
  • Hell on Mars - Panic.
  • Inhuman Frequency - Stealth.
  • Adrenaline Horror - Plans.
  • Rip and Tear - Ripping and Tearing.

Hitman: Contracts - Jesper Kyd

  • Invader - Quiet work, tension.

Wolfenstein The New Order - Mick Gordon.

  • Main Menu - Loss, Failure.



Other Facts

  • Nightmare Averii is actually older and taller than the 'Real' Averii, due to the former residing in a universe where time is roughly parallel to that of Z-14, and the latter residing in one that runs fifty years slower.
  • The idea of a Nightmare Averii has existed since August 2011, but only came to fruition in April 2015.
  • This page is very incomplete.